Look dev and creation of NDR Frost gizmo to create a cohesive look between the set and props that were retextured for the episode.
This gizmo allows for minute control of an overlay created to match the existing frost in both texture and color, and is applied using a camera projection to make it both light and versatile with sets, props, etc. It is integrated with the set using a built-in keyer that takes into account the alpha grade of the set/element selected to make areas that are in “shadow” look darker than those that would be fully lit. This gizmo is applied to the trees, set (road, ground), all elements excluding the truck.
Any shot that has frost and isn’t RakkeTown is using this gizmo.
Gizmo in action- allows for minute control of texture application and tracking.