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Houdini Bar Scene - Light/Comp practice

I haven't used base Houdini in years, mostly working in Maya while at DreamWorks TV. Getting back into it and seeing what has changed in the ~5 years I've been 'away' is a lot of fun...even if I manage to break textures along the way.

My goal here was to look at the scene at provided, remove the lights, and then re-create the setup to the best of my ability. I then brought a rendered still into Nuke and gave myself 5 minutes to 'play'.

Post work done in Nuke to mimic the pipeline I'm familiar with from feature animation.

Assets from SideFX's Bar Scene, sample file.

Post work done in Nuke to mimic the pipeline I'm familiar with from feature animation.

Assets from SideFX's Bar Scene, sample file.

Re-building the lighting in the scene file, using the base file as a guide when I hit a stumbling block with a setting or feature.

Assets from SideFX's Bar Scene, sample file.

Re-building the lighting in the scene file, using the base file as a guide when I hit a stumbling block with a setting or feature.

Assets from SideFX's Bar Scene, sample file.