BREAKDOWN
Abominable - adjusted stereo depth for splashing water in 4 sections, fixed penetration of Yi's knee and the ground element
Nine Realms - integration of Alex reflection, creation of disjointed look over the crystal for all characters (delivery from vendor was overlay on a flat surface)
Abominable - Removed noise in SL grass, provided color correction for long FG grass stems to blend with shorter stems, removed white tips from Peng's hair, took down noise in Peng's hair, provided color correction for Peng's hair
Trolls World Tour - Adjusted lighting on hill to match other shots in sequence; also made adjustments to stereo, grade, and DOF.
Nine Realms - hand-track replacement screen after creating UV projection in Nuke to match tablet surface. Comp screen overlay and images separately, then project onto tablet screen using created UVs
Nine Realms - create hallway for interior of building (done entirely in Nuke using projections that can be rotated for ‘bespoke’ hallways that match camera angles in additional shots)
Nine Realms - color inside of wing while maintaining invisibility treatment over Alex, color correction and general integration
Abominable - added and animated motion blur to explosions of drones, removed noise in certain FX elements, some small paint fixes
Abominable - took down bright edges of ice spikes throughout
Trolls World Tour - cleaned edges around the button when it is pressed, added shadow to the new fix.
Abominable - darkened shadow beneath Everest at point of contact, removed light leak beneath SR Everest leg to match cast shadow
Nine Realms - integration of screen overlay and PIP, creation of UV layer for projection onto phone prop, IAL with fingers
Trolls World Tour - adjusted lighting on hill to match other shots in sequence; also made adjustments to stereo, grade, and DOF.
Abominable - animated grass under Peng's foot to remain crushed after he steps on it, animated patch in shirt to cover IP with skin, took down noise in Peng's hair, provided minor color correction for Peng's hair
Nine Realms - set extension/redo of layout in comp, color correction, integration of additional FX elements
Nine Realms - set extension/redo of layout in comp, color correction, plussing for cinematic look
Nine Realms - integration of screen elements, animation of overlays, integration of overlays to match boards and secondary
Nine Realms - integration of overlay, look dev of pixelation, animation of PIP screen elements
Nine Realms - look dev and creation of NDR Frost gizmo to create a cohesive look between the set and props we could afford to have retextured for the episode and other needed elements; this gizmo allows for minute control of an overlay created to match the existing frost in both texture and color, and is applied using a camera projection to make it both light and versatile with sets, props, etc. It is integrated with the set using a built-in keyer that takes into account the alpha grade of the set/element selected to make areas that are in “shadow” look darker than those that would be fully lit. This gizmo is applied to the trees, set (road, ground), all elements excluding the truck. Any shot that has frost and isn’t RakkeTown is using this gizmo.
Nine Realms - color correction and balance/glow on FG flower and slug elements
Abominable - recreated, animated, and tracked SL bottom corner of postcard where it meets Yi's hand (including white corner line)
Nine Realms - color correction and balance of glow for sequence done in-house
Nine Realms - integration and animation of paint over elements to match Thunder’s movements
Trolls World Tour - SR bottom of raft needed grade and stereo adjustments to fix tangents and light leak; light leak SR of Hickory graded down.
Nine Realms - integration of FX, atmosphere, added depth to shot, general plussing and introduction of tilt shift look to really sell the scale of the realm; added lens flare, nothing is complete without a lens flare
Nine Realms - Featherhide reveal done as in-house comp
Abominable - Corrected gap between Yi's hair and collar to eliminate BG showing through and provide a solid silhouette, removed IP between Yi's bangs and Everest's forehead, graded down Yi's hair, removed certain snowflakes, corrected stereo of other snowflake elements
See Artwork Details for full breakdown.